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2025國際兒童及青少年體育知識大賽

2025 International Children and Youth Sports Knowledge Competition

【04 月 21 日截止 / Deadline: ​  April 21】

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在 2025 年,這場亞洲體育知識大賽,是一個專為熱愛體育知識的青少年精心籌備的亞洲區域性角逐平臺。

 

這不僅是一個展現體育知識儲備的絕佳契機,更是一個錘煉邏輯思辨、培養探究精神和激發創新思維的卓越陣地。無論你處於中學、大學本科的學習階段,亦或是對體育知識的癡迷程度深淺如何,這場賽事都將為你搭建一個挑戰自我、呈現體育知識智慧與本領的精彩舞臺。

 

本次比賽旨在為年輕的體育知識愛好者賦予一個於亞洲區域舞臺上競技的珍貴機遇。在這裏,你會與來自亞洲各地的傑出選手同場較量,交流學習心得,分享觀賽技巧和運動經驗,相互啟迪,攜手共進。我們全力為每一位參賽者營造公平且優質的比賽條件,從比賽場地設備的精准調試,到理論考試環境的嚴謹佈置。

 

同時,邀約專業的評審團隊,他們皆在體育領域造詣深厚,經驗豐富,以保障你的付出與實力能夠收穫充分的認可與肯定。無論你是體育知識領域的新手,才剛剛被運動中的熱血激情所吸引,踏入這豐富多彩的體育知識海洋,還是已然擁有深厚底蘊、能夠熟練分析比賽戰術、精准解讀體育規則的少年才俊,2025 年亞洲體育知識大賽都熱忱歡迎你的加入。

 

讓我們一同在這個滿溢智慧與挑戰的舞臺上,憑藉對體育賽事的細緻觀察、對運動技巧原理的深度剖析,以及對體育知識的創新應用,解開一道道體育知識謎題,探尋體育世界背後的無盡奧秘,挖掘體育運動變化中的奇妙規律!期待在賽場上目睹你用獨特的見解詮釋體育現象,用出色的發揮展現體育知識的絢麗與魅力!

Registration Deadline:21-04-2025

Result Announcement:25-04-2025

2025 International Children and Youth Sports Knowledge Competition
選擇一個選項/Choose an option

團體有五名或以上成員,請下載並填寫「團體報名表格」,然後通過WhatsApp回傳給我們以便跟進處理。

If your group has five or more members, please download and complete the "Group Registration Form," then return it to us via WhatsApp for further processing.

報名費用: 免費 /Registration Fee: Free

參賽組別/Competition Categories

  • 小童組(P1-P3)/ Lower Children's Group (P1-P3): 

  • 兒童組(P4-P6)/ Higher Children's Group (P4-P6): 

  • 少年組(S1-S3) / Youth Group (S1-S3):

  • 青年組(S4-S6)/ Young Adult Group (S4-S6): 

比賽規則/Competition Rules

  • 題型:比賽題目分為選擇題和填空題兩種形式。

  • 比賽時間:比賽全程30分鐘,包含10至20道題目。比賽結束時,系統將自動提交答卷,每人僅限作答一次。

  • 題目內容:題目涵蓋學生應掌握的基本知識以及具有挑戰性的進階題目。建議參賽者合理安排時間,優先完成熟悉的題目,未解答的題目可在比賽時間結束前返回作答。

  • 允許工具:參賽者可使用計算器輔助計算。

  • 成績公佈:比賽結束後,為確保公平,將不立即公佈成績或答案。

  • 排名:學校排名和地區排名將根據參賽者填報的准確信息進行計算,請每位參賽者誠實作答。

  • 比賽開始時,需閱讀並同意個人聲明,承諾不得作弊或代考。

  • 比賽時間為30分鐘,系統會提供時間提示。

  • 比賽過程中不得切換屏幕,切換超過3次將視為作弊處理。

  • 比賽成績可能同步至參賽者所填報的學校。

  • 可使用手機或電腦參賽,建議使用電腦以獲得更佳的參賽體驗。

  • Question Types: The competition consists of multiple-choice and fill-in-the-blank questions.

  • Duration: The competition lasts 30 minutes, with 10 to 20 questions. Submissions will be automatically collected at the end of the time. Each participant is allowed only one attempt.

  • Question Content: Questions include fundamental knowledge that students should master as well as advanced challenges. Participants should manage their time effectively, completing familiar questions first and returning to unanswered questions before time expires.

  • Permitted Tools: Calculators are allowed during the competition.

  • Results Announcement: To ensure fairness, scores and answers will not be disclosed immediately after the competition.

  • Ranking: School and regional rankings will be based on the accurate information provided by the participants. Honesty is required from all participants.

  • Participants must read and agree to a personal declaration at the start, committing not to cheat or impersonate others.

  • The competition duration is 30 minutes, with time reminders provided by the system.

  • Switching screens during the competition is prohibited. Switching more than three times will be considered cheating.

  • Competition results may be shared with the school provided in the participant's registration.

  • Participants can use a smartphone or computer, but a computer is recommended for a better experience.

參賽方法/Participation Method:

  • 於比賽日期及指定時間內,完成線上登記參賽。

  • 登記後,系統將在5個工作日內發送確認郵件及聯絡信息,提供參賽系統的登入賬戶與密碼。

  • 在比賽指定時間內,進入比賽網站並點擊比賽入口開始答題。

  • 進入題目區域後開始作答,每位參賽者僅限作答一次。

  • 成績將於公佈日期透過電子郵件及電話通知,並同步至官網及官方社交媒體平台。

  • 若需申請成績或獎項證書,請在獎項申請階段完成登記。

  • Register online during the designated competition date and time.

  • Within three working days, the system will send a confirmation email and contact information, providing the login account and password for the competition system.

  • Access the competition portal on the designated website during the specified time to begin the test.

  • Once in the question section, participants may start answering. Each participant is allowed only one attempt.

  • Final results will be announced on the designated date via email and phone notifications and will also be published on the official website and social media platforms.

  • If a certificate of results or awards is required, please complete the registration during the award application process.

題目範圍/Scope of Topics

本次 2025 亞洲體育知識大賽,其題目範圍覆蓋多個體育領域,涉及基礎知識以及高階的技術分析和難題解讀,具體如下:

 

基礎知識

 

體育基礎概念:理解體育的分類,如競技體育、大眾體育、學校體育等各自的特點和意義,分析它們在社會發展中所起到的不同作用。掌握常見體育賽事的組織架構,包括主辦方、參賽隊伍、裁判團隊等的職責和相互關係,例如剖析奧運會這樣大型綜合性賽事的組織運營模式。

 

運動專案基礎:

 

  1. 球類運動:熟練掌握足球、籃球、網球等主流球類運動的基本規則,比如足球比賽中的越位規則、籃球比賽中的走步違例等。瞭解不同球類運動的場地規格,如標準足球場的長度和寬度、網球場的尺寸等。能夠分析球類運動中球員的位置職責,如足球中前鋒、中場、後衛的不同任務,以及籃球中各個位置在進攻和防守中的作用。

  2. 田徑運動:熟知短跑、中長跑、跳遠、跳高、標槍等田徑專案的基本技術動作,例如短跑起跑的姿勢和發力要點、跳遠助跑和起跳的技巧等。掌握田徑比賽的計分和排名規則,理解不同專案的世界紀錄和重要賽事成績的意義。

  3. 體操運動:瞭解體操專案的分類,如競技體操(包括自由體操、鞍馬、吊環等男子專案和跳馬、高低杠、平衡木等女子專案)、藝術體操、蹦床等。掌握體操專案的評分標準,包括動作難度、完成品質、藝術表現力等方面的要求,能夠分析體操運動員在比賽中的得分情況。

 

運動生理與訓練基礎:理解人體運動時的生理變化,如心率、呼吸頻率、肌肉力量等的變化規律,以及運動對心血管系統、呼吸系統、肌肉骨骼系統的影響。掌握運動訓練的基本原則,如超負荷原則、循序漸進原則、週期性原則等,並能根據這些原則制定簡單的訓練計畫,例如為一名長跑愛好者制定一個月的訓練計畫。瞭解運動損傷的預防和處理方法,如常見的運動損傷(扭傷、拉傷、骨折等)的原因、症狀和急救措施。

 

體育文化與歷史:瞭解體育的起源和發展歷程,如古代奧運會的起源和演變、現代體育在不同國家和地區的發展特點。掌握體育名人及其成就,如籃球巨星邁克爾・喬丹對籃球運動的推動、田徑傳奇人物尤塞恩・博爾特在短跑領域的卓越成就等。理解體育精神和體育道德的內涵,如公平競爭、團結協作、頑強拼搏等精神在體育賽事中的體現。

 

技術分析與解決問題

 

基於技術原理的分析:依據運動生物力學原理,分析不同運動專案中運動員的動作技術,如在跳高專案中,分析背越式跳高和跨越式跳高的力學原理及各自的優勢。從運動訓練學的角度,探討訓練方法對運動員成績的影響,如對比間歇訓練法和持續訓練法在提高長跑運動員耐力方面的效果差異。

 

技術與應用的關聯:根據不同運動專案的技術特點推斷其可能的訓練方法和策略,如針對籃球運動中投籃技術的特點,制定相應的投籃訓練計畫。由體育賽事的需求反推所需的技術支持,如從一場大型馬拉松比賽的組織需求,推斷需要的計時技術、醫療保障技術和安全監控技術等。

 

跨知識模組的綜合分析:結合運動生理和運動訓練知識,分析運動員在比賽中的體能分配和疲勞恢復問題,如在一場足球比賽中,分析球員如何合理分配體能以保持全場的競技狀態。綜合體育文化和運動專案知識,解決實際的體育推廣和發展問題,如設計一個方案,在社區中推廣一項新興的體育專案,提高居民的參與度。

 

前沿技術與行業熱點

 

體育科技前沿:分析運動裝備的創新技術,如新型跑鞋的減震技術、籃球鞋的抓地力設計等對運動員表現的影響。探討虛擬現實(VR)和增強現實(AR)技術在體育訓練和賽事觀賞中的應用,如 VR 技術如何幫助運動員進行模擬訓練,AR 技術如何提升觀眾的觀賽體驗。

 

體育產業與管理:瞭解體育產業的構成和發展趨勢,如體育賽事運營、體育用品製造、體育媒體等領域的現狀和前景。研究體育賽事的商業運作模式,如門票銷售、贊助商合作、轉播權出售等方面的策略,分析如何提高體育賽事的商業價值。探討體育場館的運營管理,包括場館的設施維護、賽事安排、觀眾服務等方面的問題。

 

全民健身與健康:介紹全民健身的政策和意義,分析如何推動全民健身活動的開展,如建設社區體育設施、組織群眾性體育賽事等。討論運動與健康的關係,如不同運動專案對預防疾病、促進心理健康的作用,以及如何根據個人的身體狀況選擇適合的運動方式。

 

解決實際相關問題

 

面對生活中的技術問題:針對家庭健身中的器材選擇和使用問題,如如何根據家庭空間和個人需求選擇合適的健身器材,以及正確使用健身器材的方法,運用運動器材知識和運動訓練知識進行解決,並提供合理的健身建議。解決日常生活中的運動安全問題,如在戶外運動時如何避免受傷,遇到緊急情況時的應對措施等。

 

針對行業中的技術問題:在體育培訓行業中,考慮培訓品質、師資力量、市場需求等因素,優化體育培訓課程體系,如設計一套適合青少年的籃球培訓課程,提高培訓效果。分析體育媒體行業中傳播技術和內容創新的問題,並提出相應的解決方案,如利用新媒體平臺提高體育賽事的傳播影響力,創新體育節目內容形式。

 

參賽者要扎實掌握基本體育知識,熟練運用相關技術和方法解題。大賽設置挑戰題,激發學生創新思維,突破自身,探索體育新領域,力求在有限的考試資源下,全面、高效地檢驗學生的體育素養和能力,避免不必要的繁瑣和重複內容,做到精准、有效地考核。
 

The 2025 Asian Sports Knowledge Competition covers a wide range of sports fields, involving basic knowledge as well as advanced technical analysis and problem-solving. The details are as follows:

Basic Knowledge

 

  1. Fundamental Concepts of Sports:Understand the classification of sports, such as the characteristics and significance of competitive sports, mass sports, and school sports, and analyze their different roles in social development. Master the organizational structures of common sports events, including the responsibilities and relationships among organizers, participating teams, and referee teams. For example, analyze the organizational and operational model of a large-scale comprehensive event like the Olympic Games.

  2. Foundation of Sports Events

    • Ball Games:Proficiency in the basic rules of mainstream ball games such as football, basketball, and tennis, such as the offside rule in football and the traveling violation in basketball. Be aware of the venue specifications of different ball games, such as the length and width of a standard football field and the dimensions of a tennis court. Be able to analyze the positional responsibilities of players in ball games, such as the different tasks of forwards, midfielders, and defenders in football, and the roles of each position in offense and defense in basketball.

    • Athletics:Be familiar with the basic technical movements of track and field events such as sprinting, middle and long-distance running, long jump, high jump, and javelin. For example, know the starting posture and power generation points in sprinting, and the running-up and take-off techniques in long jump. Master the scoring and ranking rules of track and field competitions, and understand the significance of world records and important competition results in different events.

    • Gymnastics:Understand the classification of gymnastics events, such as competitive gymnastics (including men's events like floor exercise, pommel horse, and rings, and women's events like vault, uneven bars, and balance beam), rhythmic gymnastics, and trampoline. Master the scoring standards of gymnastics events, including requirements in aspects such as difficulty of movements, quality of completion, and artistic expressiveness, and be able to analyze the scoring situation of gymnasts in competitions.

  3. Foundation of Exercise Physiology and Training:Understand the physiological changes during human exercise, such as the change rules of heart rate, respiratory rate, muscle strength, etc., and the impact of exercise on the cardiovascular system, respiratory system, and musculoskeletal system. Master the basic principles of sports training, such as the overload principle, the principle of progressive overload, and the periodicity principle, and be able to develop a simple training plan based on these principles. For example, develop a one-month training plan for a long-distance running enthusiast. Be aware of the prevention and treatment methods of sports injuries, such as the causes, symptoms, and first-aid measures of common sports injuries (sprains, strains, fractures, etc.).

  4. Sports Culture and History:Understand the origin and development process of sports, such as the origin and evolution of the ancient Olympic Games and the development characteristics of modern sports in different countries and regions. Master sports celebrities and their achievements, such as the promotion of basketball by basketball superstar Michael Jordan and the outstanding achievements of track and field legend Usain Bolt in sprinting. Understand the connotations of sportsmanship and sports ethics, such as the manifestation of spirit such as fair competition, teamwork, and tenacious struggle in sports competitions.

Technical Analysis and Problem Solving

 

  1. Analysis Based on Technical Principles:Based on the principles of sports biomechanics, analyze the movement techniques of athletes in different sports events. For example, in the high jump event, analyze the mechanical principles and respective advantages of the Fosbury Flop and the straddle jump. From the perspective of sports training, explore the impact of training methods on athletes' performance. For example, compare the differences in the effects of interval training and continuous training in improving the endurance of long-distance runners.

  2. Association between Technology and Application:Based on the technical characteristics of different sports events, infer the possible training methods and strategies. For example, develop a corresponding shooting training plan according to the characteristics of the shooting technique in basketball. Infer the required technical support from the needs of sports events. For example, from the organizational needs of a large-scale marathon, infer the required timing technology, medical support technology, and safety monitoring technology.

  3. Comprehensive Analysis across Knowledge Modules:Combine exercise physiology and sports training knowledge to analyze the issues of athletes' physical energy distribution and fatigue recovery in competitions. For example, in a football match, analyze how players reasonably distribute their physical energy to maintain their competitive state throughout the game. Integrate sports culture and sports event knowledge to solve practical problems of sports promotion and development. For example, design a plan to promote a new sports event in the community and increase residents' participation.

Cutting-edge Technologies and Industry Hotspots

 

  1. Cutting-edge Sports Technologies:Analyze the innovative technologies of sports equipment, such as the impact of the shock-absorbing technology of new running shoes and the grip design of basketball shoes on athletes' performance. Explore the applications of virtual reality (VR) and augmented reality (AR) technologies in sports training and event viewing. For example, how VR technology helps athletes with simulation training and how AR technology enhances the viewing experience of the audience.

  2. Sports Industry and Management:Understand the composition and development trends of the sports industry, such as the current situation and prospects of sports event operation, sports goods manufacturing, sports media, and other fields. Study the business operation models of sports events, such as strategies in ticket sales, sponsor cooperation, and broadcast rights sales, and analyze how to increase the commercial value of sports events. Explore the operation and management of sports venues, including issues in venue facility maintenance, event arrangement, and audience service.

  3. National Fitness and Health:Introduce the policies and significance of national fitness, and analyze how to promote the development of national fitness activities, such as building community sports facilities and organizing mass sports events. Discuss the relationship between exercise and health, such as the effects of different sports events on disease prevention and mental health promotion, and how to choose suitable exercise methods according to individual physical conditions.

Solving Practical Related Problems

 

  1. Technical Problems in Daily Life:Regarding the problems of fitness equipment selection and use in home fitness, such as how to choose suitable fitness equipment according to home space and personal needs, and the correct use methods of fitness equipment, use knowledge of sports equipment and sports training to solve them and provide reasonable fitness suggestions. Solve the sports safety problems in daily life, such as how to avoid injuries during outdoor sports and the countermeasures in case of emergencies.

  2. Technical Problems in the Industry:In the sports training industry, consider factors such as training quality, teaching staff, and market demand to optimize the sports training curriculum system. For example, design a basketball training curriculum suitable for teenagers to improve training effectiveness. Analyze the problems of communication technology and content innovation in the sports media industry and propose corresponding solutions. For example, use new media platforms to increase the communication influence of sports events and innovate the content forms of sports programs.

 

Participants should firmly master basic sports knowledge and proficiently use relevant techniques and methods to solve problems. The competition sets challenging questions to stimulate students' innovative thinking, break through themselves, explore new fields of sports, and strive to comprehensively and efficiently test students' sports literacy and abilities with limited examination resources, avoiding unnecessary complexity and repetition, and achieving accurate and effective assessment.

獎項設置/Award Categories

  • 個人獎項: 特金獎 (組別前12%之參賽者)、金獎 (組別前12%-25%之參賽者)  、銀獎(組別前 26%-45%之參賽者)、銅獎 (組別前46%-60%之參賽者)、優異獎 (組別前61%-100%之參賽者)。

  • 團體獎項: 包括「優秀團體大獎」和「傑出導師大獎」。

  • 得獎者可申請訂製印有參賽者中文或英文姓名的獎項。

  • 電子獎狀 $230 港元

  • 電子獎狀+實體獎狀 $250 港元 

  • 電子獎狀 + 實體獎狀 + 獎牌 $280港元

  • 電子獎狀 + 實體獎狀 + 獎牌+ 獎杯 $358港元

  • 截止申請日期為評審結果公布後二個星期

  • *所有獎項會在獎項截止申請日期後八個星期內郵遞寄出。

  • 獎項及證書透過順豐到付寄送。

  • 獎項一經簽收,如有損壞或遺失,不補發。

  • 若因資料錯誤或聯絡困難導致無法投遞,主辦方不負責。

 

Individual Awards:

  • Special Gold Award (Top 12% of participants in the group)

  • Gold Award (Top 12%-25% of participants in the group)

  • Silver Award (Top 26%-45% of participants in the group)

  • Bronze Award (Top 46%-60% of participants in the group)

  • Excellence Award (Top 61%-100% of participants in the group)

Group Awards:

  • Outstanding Group Award

  • Outstanding Mentor Award

Award winners can request customized awards featuring the participant's name in Chinese or English.

Award Options:

  • Electronic Certificate: HKD 230

  • Electronic Certificate + Physical Certificate: HKD 250

  • Electronic Certificate + Physical Certificate + Medal: HKD 280

  • Electronic Certificate + Physical Certificate + Medal + Trophy: HKD 358

The deadline for award applications is two weeks after the announcement of the results.

All awards will be mailed within eight weeks after the application deadline.

Awards and certificates will be sent via SF Express, cash on delivery.

Once the awards are signed for, no replacements will be issued in case of damage or loss.

The organizers are not responsible for failed deliveries due to incorrect information or communication difficulties.

注意事項/Important Notes:

  • 請使用Google Chrome登入考試系統。

  • 主辦方擁有使用參賽作品的權利,並可將其分享給更廣泛的觀眾。

  • 不適當或無關的作品將被拒絕,以保持比賽的純粹性。

  • 影片不得含有任何不當內容,應保持積極向上的音樂精神。

  • 參賽者須同意並遵守比賽規則,確保比賽的公平公正。

  • 違規行為將導致參賽資格的取消,請遵守所有規定。

  • 評審的決定為最終決定,參賽者應尊重專業評審。

  • 主辦方擁有最終決策權,負責確保比賽順利進行。

  • 主辦方有權根據需要修改條款,以保護比賽的公平性。

  • 所有獎項不可轉讓,專屬於那些付出努力的參賽者。

  • 提交作品即表示同意遵守比賽規則,並展示你的音樂夢想。

  • 主辦方擁有最終的爭議解決權,以確保比賽的公平競爭。

  • Please log into the exam system using Google Chrome.

  • Only one entry per participant is allowed. A second submission will not be evaluated.

  • The organizers have the right to use the submitted video to share your outstanding performance with a wider audience.

  • Inappropriate or irrelevant entries will be rejected to maintain the integrity of the competition.

  • Videos must not contain inappropriate content and should uphold a positive and uplifting spirit of music.

  • Participants must agree to and follow the competition rules to ensure fairness and impartiality.

  • Violations of the rules may result in disqualification. Please adhere to all guidelines.

  • The judges' decisions are final. Participants should respect the professional evaluation process.

  • The organizers hold the final authority to ensure the smooth conduct of the competition.

  • The organizers have the right to modify the terms and conditions to protect the fairness of the competition.

  • Awards are non-transferable and are exclusively for the deserving participant.

  • By submitting your entry, you agree to abide by the competition rules and showcase your musical dreams.

  • The organizers have the final authority in resolving disputes to ensure fair competition.

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